So laboriously, peck by peck, key by key, he learned to use it again. The machine had a mode for disabled people, for cripples, and once he hit on this, it went faster. The mode tried to learn from him, learn his tremors and mis-keys, his errors and cursing, and so emerge something that was uniquely his interface. It was a kind of a game to watch the computer try to guess what was meant by his mashed keystrokes and spastic pointer-movements—he turned on the webcam and aimed it at his eye, and switched it to retinal scanner mode, giving it control of the pointer, then watched in amusement as the wild leaping of the cursor every time a needle or a broken bone shifted inside his body was becalmed into a graceful, normalized curve.

It was humiliating to be a high-tech cripple and the better the technology worked, the more prone it was to reducing him to tears. He might be like this for the rest of his life. He might never walk without a limp again. Might never dance. Might never be able to reach for and lift objects again. He’d never find a woman, never have a family, never have grandkids.

But this was offset by the real people with their real chatter. He obsessively flew through the Brazilian mode, strange and wonderful but nowhere near what he loved from “his” variation on the ride. He could roll through all the different changes he’d made with his friends to the ride in Florida, and he became subtly attuned to which elements were wrong and which were right.

It was on one of these flythroughs that he encountered The Story, leaping out of the ride so vividly that he yelped like he’d flexed his IV into a nerve again.

There it was—irrefutable and indefinable. When you rode through there was an escalating tension, a sense of people who belonged to these exhibits going through hard changes, growing up and out.

Once he’d seen it, he couldn’t un-see it. When he and his pals had started to add their own stuff to the ride, the story people had been giant pains in the ass, accusing them of something they called “narricide”—destroying the fragile story that humanity had laid bare there.

Now that he’d seen it too, he wanted to protect it. But he could see by skimming forward and back through the change-log and trying different flythroughs that the story wasn’t being undermined by the goth stuff they were bringing in; it was being enhanced. It was telling the story he knew, of growing up with an indefinable need to be different, to reject the mainstream and to embrace this subculture and aesthetic.

It was the story of his tribe and sub-species and it got realer the more he played it. God, how could he have missed it? It made him want to cry, though that might have been the meds. Some of it made him want to laugh, too.

He tried, laboriously, to compose a message-board post that expressed what he was feeling, but every attempt came out sounding like those story mystics he’d battled. He understood now why they’d sounded so hippy-trippy.

So he rode the ride, virtually, again and again, spotting the grace-notes and the sly wit and the wrenching emotion that the collective intelligence of all those riders had created. Discovered? It was like the story was there all along, lurking like the statue inside a block of marble.

Oh, it was wonderful. He was ruined, maybe forever, but it was wonderful. And he’d been a part of it.

He went back to writing that message-board post. He’d be laid in that bed for a long time yet. He had time to rewrite.

IF YOU CAN’T BEAT THEM, RIP THEM OFF

A new initiative from the troubled Disney Parks corporation shows how a little imagination can catapult an ambitious exec to the top of the corporate ladder.

Word has it that Samuel R.D. Page, the Vice President for Fantasyland (I assure you, I am NOT making that up) has been kicked upstairs to Senior Vice President for Remote Delivery of Park Experience (I’m not making that up, either). Insiders in the company tell us that “Remote Delivery of Park Experience” is a plan to convince us to give The Mouse a piece of our homes which will be constantly refreshed via a robot three-dimensional printer with miniatures of the Disney park.

If this sounds familiar, it should. It’s a pale imitation of the no-less-ridiculous (if slightly less evil) “rides” movement pioneered by Perry Gibbons and Lester Banks, previously the anti-heroes of the New Work pump-and-dump scandal.

Imitation is meant to be the sincerest form of flattery, and if so, Gibbons and his cultists must be blushing fire-engine red.

This is cheap irony, Disney-style. After all, it’s only been a month since the company launched ten separate lawsuits against various incarnations of the ride for trademark violation, and it’s now trying to duck the punishing countersuits that have risen up in their wake.

Most ironic of all, word has it that Page was responsible for both ends of this: the lawsuits against the ride and the decision to turn his company into purveyors of cheap knockoffs of the ride.

Page is best known among Park aficionados for having had the “foresight” to gut the children’s “Fantasyland” district in Walt Disney World and replace it with a jumped up version of Hot Topic, a goth-themed area that drew down the nation’s eyeliner supply to dangerously low levels.

It was apparently that sort of “way-out-of-the-box” “genius” that led Page to his latest round of disasters: the lawsuits, an abortive rebuilding of Fantasyland, and now this “Remote Delivery” scam.

What’s next? The Mouse has already shipped Disney Dollars, an abortive home-wares line, a disastrous fine-art chain, and oversaw the collapse of the collectible cel-art market. With “visionaries” like Page at the helm, the company can’t help but notch up more “successes.”

Death was deep into the story now. The Brazilians had forked off their own ride—they’d had their own New Work culture, too, centered in the favelas, so they had different stories to tell. Some of the ride operators imported a few of their scenes, tentatively, and some of the ride fans were recreating the Brazil scenes on their own passes through the ride.

It was all in there, if you knew where to look for it, and the best part was, no one had written it. It had written itself. The collective judgement of people who rode through had turned chaos into coherence.

Or had it? The message-boards were rife with speculation that The Story had been planted by someone—maybe the ride’s creators, maybe some clan of riders—who’d inserted it deliberately. These discussions bordered on the metaphysical: what was an “organic” ride decision? It made Death Waits’s head swim.

The thing that was really doing his head in, though, was the Disney stuff. Sammy—he couldn’t even think of Sammy without a sick feeling in his stomach, crashing waves of nausea that transcended even his narcotic haze—Sammy was making these grotesque parodies of the ride. He was pushing them out to the world’s living rooms. Even the deleted rides from the glory days of the goth Fantasyland, in time-limited miniature. If he’d still been at Disney Parks, he would have loved this idea. It was just what he loved, the knowledge that he was sharing experience with his people around the world, part of a tribe even if he couldn’t see them.

Now, in the era of the ride, he could see how dumb this was. How thin and shallow and commercial. Why should they have to pay some giant evil corporation to convene their community?

He kept trying to write about The Story, kept failing. It wouldn’t come. But Sammy—he knew what he wanted to say about Sammy. He typed until they sedated him, and then typed some more when he woke up. He had old emails to refer to. He pasted them in.

After three days of doing this, the lawyer came back. Tom Levine was dressed in a stern suit with narrow lapels and a tie pierced with some kind of frat pin. He wasn’t much older than Death, but he made Death feel like a little kid.


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