"It will have to do, Nynaeve. According to you, the Wise Ones said the stronger the need the better, and we surely need something, or the help we promised Rand is going to vanish except for whatever Elaida is willing to give. I won’t let that happen, Nynaeve. I will not."

"Put your chin down. Neither will I, if there’s anything we can do about it. We might as well get on with this." Linking hands with Elayne, Nynaeve closed her eyes. Need. She hoped some part of her had some notion what it was they needed. Maybe nothing would happen. Need. Suddenly everything seemed to slide around her; she felt Tel’aran’rhiodtilt and swoop.

Her eyes sprang open immediately. Each step using need was taken blind, of necessity, and while each took you closer to what you sought, any one could drop you down in a pit of vipers, or a lion disturbed at its kill could bite your leg off.

There were no lions, yet what there was was disturbing. It was bright midday, but that did not bother her; time flowed differently here. She and Elayne were holding hands in a cobblestone street, surrounded by buildings of brick and stone. Elaborate cornices and friezes decorated houses and shops alike. Ornate cupolas decorated tile rooftops, and bridges of stone or wood arched across the street, sometimes three or four stories up. Heaps of garbage, old clothes and broken furniture stood piled on street corners, and rats scurried about by the score, sometimes pausing to chitter fearless challenges at them. People dreaming themselves to the brink of Tel’aran’rhiodflickered in and out of existence. A man fell shrieking from one of the bridges and vanished before he hit the cobblestones. A howling woman in a torn dress ran a dozen paces toward them before she too winked out. Truncated screams and shouts echoed through the streets, and sometimes coarse laughter with a maniacal edge.

"I don’t like this," Elayne said in a worried tone.

In the distance, a great bone-white shaft reared above the city, far overtopping other towers, many of them linked by bridges that made those where they were seem low. They were in Tar Valon, in the part where Nynaeve had caught a glimpse of Leane last time. Leane had not been very forthcoming about what she had been doing; increasing the awe and legend of the mysterious Aes Sedai, she had claimed with a smile.

"It doesn’t matter," Nynaeve said stoutly. "Nobody in Tar Valon even knows about the World of Dreams. We won’t run into anybody." Her stomach turned over as a bloody-faced man suddenly appeared, staggering toward them. He had no hands, only spurting stumps.

"That was not what I meant," Elayne muttered.

"Let’s be on about it." Nynaeve closed her eyes. Need.

Shift.

They were in the Tower, in one of the tapestry-hung curving hallways. A plump novice-clad girl popped into existence not three paces away, her big eyes going wider when she saw them. "Please," she whimpered. "Please?" And was gone.

Suddenly Elayne gasped, "Egwene!"

Nynaeve whirled around but the passage was empty.

"I saw her," Elayne insisted. "I know I did."

"I suppose she can touch Tel’aran’rhiodin an ordinary dream like anyone else," Nynaeve told her. "Let’s just get on with what we’re here for." She was beginning to feel more than uneasy. They linked hands again. Need.

Shift.

It was not an ordinary storeroom. Shelves lined the walls and made two short rows out in the floor, neatly lined with boxes of various sizes and shapes, some plain wood, some carved or lacquered, with things wrapped in cloth, with statuettes and figurines, and peculiar shapes seemingly of metal or glass, crystal or stone or glazed porcelain. Nynaeve needed no more to know they must be objects of the One Power, ter’angrealmost likely, perhaps some angrealand sa’angreal. Such a disparate collection, stored away so tidily, could not be anything else in the Tower.

"I don’t think there is any point to going further here," Elayne said dejectedly. "I don’t know how we could ever get anything out of here."

Nynaeve gave her braid a short tug. If there really was something here they could use – there had to be, unless the Wise Ones had lied – then there had to be a way to reach it in the waking world. Angrealand the like were not heavily guarded; usually, when she had been in the Tower, only by a lock and a novice. The door here was made of heavy planks with a heavy black iron lock set in it. No doubt it was fastened, but she fixed it in her mind as undone and pushed.

The door swung open into a guardroom. Narrow beds stacked one atop another lined one wall, and racked halberds lined another. Beyond a heavy, battered table ringed by stools was another door, iron-strapped, with a small grille set in it.

As she turned back to Elayne she was suddenly, aware that the door was shut again. "If we can’t get to what we need here, maybe we can somewhere else. I mean, maybe something else will do. At least we have a hint now. I think these are ter’angrealnobody has found how to use yet. That’s the only reason they would be guarded like this. It could be dangerous even to channel close to them."

Elayne gave her a wry look. "But if we try again, won’t it just bring us right back here? Unless... Unless the Wise Ones told you how to exclude a place from the search."

They had not – they had not been eager to tell her anything at all – but in a place where you open a lock by thinking it was open, anything should be possible. "That’s exactly what we do. We fix it in our heads that what we want isn’t in Tar Valon." Frowning at the shelves, she added, "And I’ll wager it is a ter’angrealnobody knows how to use." Though how that would convince the Hall to support Rand, she could not imagine.

"We need a ter’angrealthat isn’t in Tar Valon," Elayne said as if convincing herself. "Very well. We go on."

She held out her hands, and after a moment Nynaeve took them. Nynaeve was not sure how she had become the one to insist on continuing. She wanted to leave Salidar, not find a reason to stay. But if it assured that the Salidar Aes Sedai would support Rand...

Need. A ter’angreal. Not in Tar Valon. Need.

Shift.

Wherever they were, the dawn-lit city was certainly not Tar Valon. Not twenty paces away the broad paved street became a white stone bridge with statues at either end, arching over a stone-lined canal. Fifty paces the other way stood another. Slender, balcony-ringed towers stood everywhere, like spears driven through round slices of ornate confection. Every building was white, the doorways and windows large pointed arches, sometimes double or triple arches. On the grander buildings long balconies of white-painted wrought iron, with intricate wrought-iron screens to hide any occupants, looked down on the streets and canals, and white domes banded with scarlet or gold rose to points as sharp as the towers.

Need. Shift.

It might as well have been a different city. The street was narrow and unevenly paved, hemmed in on both sides by buildings five and six stories high, their white plaster flaked away in many places to expose the brick beneath. There were no balconies here. Flies buzzed about, and it was hard to say whether it was still dawn because of the shadows down on the ground.

They exchanged looks. It seemed unlikely they would find a ter’angrealhere, but they had gone too far to stop now. Need.

Shift.

Nynaeve sneezed before she could open her eyes, and again as soon as they were open. Every shift of her feet kicked up swirls of dust. This storeroom was not at all like that in the Tower. Chests, crates and barrels crowded the small room, piled every which way atop one another, with barely an aisle left between, and all under a thick layer of dust. Nynaeve sneezed so hard she thought her shoes would come off – and the dust vanished. All of it. Elayne wore a small smug smile. Nynaeve said nothing, only fixed the room firmly in her mind withoutdust. She should have thought of that.


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