In Ghorr's air-dreadnought, a quarter of a league away at the northern point of the compass, Ullii pinpointed each of Yggur's three defences.
'Very good,' said Ghorr, once the locations had been relayed to his troops. 'Ullii, I have here an ancient map of Fiz Gorgo. Mark out for me the positions of Xervish Flydd, Irisis Stirm and Perquisitor Fyn-Mah.'
Ullii studied the map. In the dim light she did not need to wear her goggles. She took hold of the paper. 'I don't understand it.'
Ghorr patiently turned the map around. It was beginning to get light. 'There's the tower on the left. See it? And this line is the outer wall.'
'I see it,' said Ullii.
'Where are they?'
Ullii shuddered. 'I — I-'
'Don't let me down now, Seeker.'
She said nothing. Ullii was in torment.
'You do know,' said Ghorr, 'how I treat those who fail me?'
'Yes!' she gasped.
'And remember, those who made you suffer so cruelly are traitors all. Remember what they did to your brother. They hate you, Ullii.'
She closed her eyes, as if that could hide her, then opened them again. 'Irisis is here.' She pointed to the map. 'Flydd along here. And Fyn-Mah,' she hesitated. Ullii had no quarrel with the perquisitor. 'She is here.'
'You're absolutely sure?'
'Yes,' she whispered.
'Very good. You may go.' She began to scuttle away. 'No, wait a moment.'
Ullii came creeping back. This was the moment she had been dreading.
'What else can you tell me about this place, Seeker? Can you see anything else in your lattice?'
'Yes,' she said faintly.
'What is it? You can see magical artefacts, can't you?'
Hundreds!' she rushed out, greatly relieved, 'Hundreds?' Ghorr frowned. 'But of course, it must be the ancient trove of the great mancer Yggur, who dwelt here for centuries. You'll come with us, Seeker, to show us where the hoard is.'
He turned away, but something about her manner must have bothered him, for he swung back. 'Is there anything else I should know, Ullii?'
'O-other mancers, surr,' she stammered.
Giving Ullii an unpleasant smile, Ghorr lifted her onto the tips of her toes. 'What other mancers, Seeker?'
'I don't know who they are, but there are three, and each is very great. Greater — as great as you, surr,' she amended hastily.
'Really?' he whispered. 'What can you tell me about them?'
'Nothing, surr, but for one, an Aachim.'
'Aachim!' he ejaculated. 'What's an Aachim mancer doing here? This changes things,' Ghorr said to Fusshte. 'We don't want to upset the Aachim. Is that all, Seeker?'
Ullii stood there, frozen to the spot.
'You've been very helpful, Ullii,' Ghorr cajoled, 'and when we return home you shall have your reward — whatever you care to name. Just tell me what else you saw in your wonderful lattice, that no one else in the world can see.'
'Tiaan, surr,' she whispered. 'I can see Tiaan, and her amplimet, and a flying construct.'
Ghorr almost fell down in astonishment. He went to his knees, kissed the canvas deck then sprang up with a silent cry of exultation. Seizing Ullii's hand he kissed it as well.
She tore her hand free with a look of profound disgust, but he did not notice. Fate had just offered Ghorr the world and nothing was going to stand in his way. Calling Fusshte and his lieutenants together, he rapped out orders, then turned to his men.
Ghorr said, in a low but carrying voice, 'Soldiers and crew, below us lies the greatest prize in all of Lauralin, one I never dared to hope for — a prize that can win us the war. It is Artisan Tiaan Liise-Mar, her precious amplimet, and the unique, marvellous flying construct. At all costs we must secure them, even if, in so doing, our enemies escape. But we will not let them escape, for they don't know we're here.'
He paused while signallers semaphored his words, with luminous coloured flags, to the soldiers assembled on the decks of the other air-dreadnoughts.
'They've got no army to protect them,' Ghorr continued 'just a few guards. When I give the word, you will begin the attack. Watch all the escape routes. Let not a soul get away. For every person captured alive, there will be a reward beyond your dreams. We will make an example of these renegades that will be sung for a thousand years, and the whole of Santhenar must know of it.
'The evil traitor Xervish Flydd is worth ten thousand gold tells if captured alive and fit to stand trial, but only one hundred dead. There are two other mancers here as well. I don't know who they are, but clearly they are scoundrels and renegades. For each of them, the prize shall be two thousand gold tell if captured alive, but a mere forty dead. And for the lesser villains: a thousand gold tells if alive, or twenty dead, for Cryl-Nish Hlar or Irisis Stirm; five hundred alive or ten dead for Perquisitor Fyn-Mah; and fifty tells alive or one dead for each of the ordinary folk. Do not fail me. Any man who does will go to a scrutators' quisitory, and I need not tell you—'
The sharp intake of breath was all he needed. Every man, woman and child in Lauralin knew what a scrutators'
quisitory signified.
'But there is more,' said Ghorr. 'I'm advised that a great Aachim mancer is also here. He must be taken alive and unharmed, and treated with courtesy. He maybe subdued if he struggles and, once taken, must be restrained hand and foot and his mouth stopped. Such a mancer may use his Art simply by the power of his voice. But once that's been done, take good care of him. The Aachim are not our enemies and we cannot survive if they declare war on us. He may not be harmed, on pain of death.
'My personal guard, you are charged with securing the construct. Those doing so will each receive two hundred gold. But should you lose it, each of you will be dismissed and sent to serve in the front-lines. So do not fail me.
'Finally, and most importantly of all. Artisan Tiaan Liise-Mur must be taken alive. She is a hero. I repeat, Tiaan is no renegade, but a hero worthy of the highest honour, and vital to the war. She must be taken alive and unharmed, though she too must be restrained until after the trials. Those who assist in taking her will share in twenty thousand gold tells. Twenty thousand gold tells,' he repeated. Ghorr looked around at his troops and his mancers, engaging with each of them in turn. His signallers stood behind him, relaying his words to each of the other air-dreadnoughts. 'But,' Ghorr went on, 'no matter how hard she struggles, any man who harms Artisan Tiaan, deliberately or accidentally, will be flayed alive. So have particular care. Master Artist, show everyone the sketches you have made. There must be no doubt of Tiaan's identity.'
A wizened little man covered in liver spots and flaking psoriasis hobbled down the line displaying his sketches. They bore a passable likeness to Tiaan. Her description was also relayed to the other craft.
Ghorr held up his hand. Everyone went still. He stared towards the east, tapping one foot. The arc of the sun crept above the horizon. Its first light fell on the powered mirrors and the operators did their work. Incandescent beams struck the three towers holding Yggur's defences. The towers erupted, their stone running like honey down the side of a jug The defences were silent.
As the sun illuminated the mighty flying machines, Ghorr said 'Go.’
The signalmen hoisted their flags, the great mirrors swung onto their targets, and the beams tore holes through the walls and towers. When all was chaos, the soldiers went down on ropes and stormed Fiz Gorgo.
Ghorr sat back in his chair, the other scrutators surrounding him. 'It's been a long wait, but today will make up for everything. We'll have the lot of them within the hour.’
'And the flying construct.' Fusshte rubbed his scaly hands together. 'This will make all the difference, Ghorr.'